A road ran through the centre of the battle field. In the centre left of the table (from the British edge) was the Chateau St. Come, across the road was the Mayor’s bungalow. As I forgot to bring my hedgerows we had to find some older hedges to use to flank the road to the bungalow. The rest was again largely made-up. Objectives are the destroyed tank just above the woods on the British right and the (by now thoroughly ubiquitous) “Parachutist hanging from tree” on the British left.
Apologies for the few blurry pictures below: I binned most of the really bad ones. Click for larger versions.
My turn saw no reserves, no air support. Commandos stayed GtG while the 25-pounders successfully ranged-in with a double-width template on the mess above. I hit 5 Pioneer Teams, 2 Marders, 2 HMGs & command team and 2 Grenadier teams. Colin saved all, save one pioneer team...
No Air support but the Airlanding Platoon doubles on from reserve on my left. The Commandos section in the orchard un-pins and moves up for the inevitable assault on the survivors of the Pz IV platoon, the other Section stays GtG. Artillery fire in ineffective, but 17-pounder AP rounds scream through the hedgerows to KO the two visible Panzer IVs, the Commando Section finishing off the last bailed tank in assault.
The Pioneers lose a base to defensive fire, then go in and destroy two Commando teams...
Turn 6 Colin pulls his grenadiers back into the houses or woods and kills the Sole Survivor from the battered Commando Section and the Battery commander contesting. Long-range Marder fire also KO’s a 25-pounder. The Grenadiers on my right still advance very cautiously through the Mayor’s Bungalow, occupying houses but advancing far too slowly.
Commandos hold the line at Bois de Mont!
With both attacks having failed, the next game will see British forces in the region moving to attack the town of Breville itself in an attempt to eliminate the German salient once and for all.
I made a few mistakes in this game, most notable not using the SMG swap-out in the Commando sections. When simply defending this is not too much of a handicap, but there were several instances where if I had the SMG teams I would have been assaulting German platoons, templates never being completely reliable. I also need to get my Airlanding 6-pounders painted as the 17-pounders are too one-dimensional to fit into my Commando force. Drop the Air Support, and fit in the Vickers MMG troops as well.
On to Breville!