My Commandos would be attacking this time in No Retreat against Colin’s Grenadiers, and I decided on a Night Attack. I brought:
Commando HQ, PIAT & Lovat
4 Commando Sections (Platoons)
Comando Mortars x 3
Commando MMGs x 2
Full 25-pounder Battery
(I forgot my aircraft at home so subbed in some of Colin’s AL 6-pounders, in retrospect a bad move.)
Colin’s lists confuse me at the best of times: he went with a 12 Platoon force, something along the lines of 3 x Grenadiers, MG Platoon, Mortars, Nebelwerfers, Black Pioneers & PSV, 4 Mader IIIMs, PaK 40s, 3-base scouts, 20mm FlaK, and a kamfgruppe formed from a few Grenadier teams and an MG....or something like that.
Black Pioneers with two sections of wire hold the German right. PaK 40s, Nebelwerfers and Mortars on–table, 2 HMGs (?) in Ambush.
The pioneers consolidate back to their precious foxholes, forgetting the Commandos in the centre.
In the German half the final reserve platoon arrives (a KG of Grenadiers with an HMG I think?). The pioneers fail to un-pin, while other platoons move forward to behind the pioneer’s position. The PaK 40s reveal their positions by firing a few long-range shots. Scattered MG fire hits the Commandos in the house along with several rounds from the Marders, but does no damage apart from pinning.
My artillery ranges-in a double-width template on the PaK 40s, pinning the Paks and pioneers but only killing a grenadier base to the rear. Commando SMGs in the house snipe a PaK 40 in the street.
Up until now my basic plan was working. By pushing through the left wood the wire was removed, the pioneers flanked and combine with a Commando assault forced back, losing nearly half their number and the PaKs while I had lost only three teams thanks to the concealment of night. German reserves had almost all diverted to the centre to protect the rear-most objective and counter this threat. My real plan however was to now divert right with one Commando Section while the two others on the right (despite having been pinned for ages) would converge on the closest objective and eliminate the Grenadier platoon holding it.
So much for the plan. My dice now went cold.
In the German halt of Turn 5 the pioneers pulled back out of the line of fire. Nebelwerfer fire hit four Commando teams from the follow-up Section, and I rolled...
The scouts countered automatically, destroying three bases and the AL broke-off. (Insert long line of appropriate expletives here...)
Turn 6. I pull the AL platoon off, while other Commandos un-pin and get moving.
With the Grenadiers still un-pinned I decide not to assault on the right. Feeling slightly sick, I and am now fairly screwed ;)
Falling back with one team, I pass motivation.
With effectively only one platoon lost I could continue, but having lost so many infantry teams I call it quits, my sections consisting of 4 teams, 1 team and 2 teams. From looking great things all went to hell in a bound and a half and I won’t pretend I was anything other than disappointed with my dice.
Nonetheless, the Germans hold Breville and will attack out again in the next game after Colin decides which region to attack again.