German Grenadiers (Fortress Europe)
Something like:
HQ & 3 Grenadier Platoons
HMG Platoon
4 x 8cm Mortars
2 x 20mm FlaK
1 Section Scouts
3 x Nebelwerfers
4 x Marder IIIM
Full FJ Platoon
No. 6 Commando (Orne Commandos PDF)
HQ, Lovat & PIAT
4 x Commando Sections
3 x Commando 3” Mortars
2 x Commando Vickers MMG
4 x M10 3” SPAT
8 x 25-pounders
Limited Typhoons
Turn 1 & 2
Turn 3
Elsewhere, German Nebelwerfers and a pair of 20mm FlaK arrives from reserve.
Turn 4
Commando 4th Section assaults the (still pinned) Grenadiers again, destroying them over two rounds. They then Breakthrough-assault the PaK 40 and observer in the orchard (destroying both) and consolidate around the objective.
The German CO spots a Troop of Commandos across the road...
German Marders arrive from reserve. In their half the Germans also reveal their Ambush...of Fallschirmjaeger. From the picture they are plainly deployed illegally (within 6” and LoS). Despite an argument, Colin insists they can deploy there and I can’t really be bothered anymore. FJ were never present in the Orne region anyway, so our “historical forces” were already going downhill...
The inevitable assault forces the Commando to break off, and I then fail motivation for being below half. M10s also take fire, losing 2 vehicles to Marder fire. Nebelwerfers later snipe another and the platoon departs.
Turn 5
I smother the FJ platoon with artillery and MG fire, destroying nearly half the platoon. Commando 1st Section then clears Grenadiers from the southern-most house.
In Colin’s bound Scouts and 2 HMGs double-on from reserve. The FJ launches an assault against the house the 1st Commando Section just took, but drag in the Commando 3rd Section. Despite 12-odd shots I only manage 4 hits, but destroy 2 out of 4 assaulting teams. Colin then destroys a team, and the Commandos wipe-out the FJ in the counter-attack.
Turn 6 +
Commando 2nd Section, having been advancing up the British right under the cover of a smokescreen, now launches an assault into the wood.
At this time is getting late and Colin calls it quits. We had both lost 2 Platoons, but with 3 viable Commando Sections I believe could have take either objective in another turn, German platoons consisting of 6 Grenadiers, 2 Grenadiers, 2 Scouts, PaK 40 and Command team
Despite not having actually “finished” the campaign, Colin and I both agreed to call it a stalemate. Retrospectively we should have started this earlier I think, as we’ve both been using the current armies for a while now and feel the need for a change of forces and playing style. I also found the usual problem: keeping other people interested in a campaign of any sort can be tough. I suppose as I am very interested by the whole history of the forces and fighting in the Orne Bridgehead this isn’t a problem for me. A disappointing way to end the campaign nonetheless.
I should have Part 2 of the British Painting Guide finished in the next week or so, I’ve just been preoccupied with other things lately. I will also amend the posts: Part 1 will be re-worked and focus on British Infantry in North-West Europe, Part 2 Italy and Part 3 Commandos and Airborne. So they’ll be WiP for a while since I can never do things in the correct order, but ultimately the division into theatres should make more sense and be much more useful.
CdlT
Nice battlefield and report!
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Christopher
I've enjoyed reading through this series of 5 AARs. Its given me some insights in using both commandos and Germans, both of which I have. Thanks.
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