tag:blogger.com,1999:blog-3931556221326391910.post3733087053917201765..comments2023-12-24T00:39:34.340+02:00Comments on Crac des Chevaliers: Op Battleaxe - Game 3: Second British Attack on Pt. 206Chevalier de la Terrehttp://www.blogger.com/profile/12797434491077369704noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3931556221326391910.post-19206290118236452162018-09-02T00:34:30.524+02:002018-09-02T00:34:30.524+02:00Cool, thanks!Cool, thanks!Richard Barneshttps://www.blogger.com/profile/13605910306718208162noreply@blogger.comtag:blogger.com,1999:blog-3931556221326391910.post-7767858561879423982018-09-02T00:34:10.119+02:002018-09-02T00:34:10.119+02:00This comment has been removed by the author.Richard Barneshttps://www.blogger.com/profile/13605910306718208162noreply@blogger.comtag:blogger.com,1999:blog-3931556221326391910.post-18882484467091979362018-09-01T16:54:37.308+02:002018-09-01T16:54:37.308+02:00The German player pulled a Breakdown Chit from the...The German player pulled a Breakdown Chit from the bag: these can be used to breakdown opposing vehicles: a roll of 1 does nothing, 2-5 means the vehicles is immobilised and a roll of 6 means the breakdown is severe and the vehicles is lost. Immobilised vehicles cannot move (unless repaired by a recovery vehicle), but otherwise may function as normal, i.e. they may still fire. <br /><br />In the desert, wear and tear is more severe, thus any special marker drawn from the bag may be used as a Breakdown marker if the player wishes.<br /><br />A few Matildas were also Immobilised by enemy fire: if you hit the vehicle with a weapon that could potentially damage it you roll 2d6 on the AP penetration table and if you roll 2 (i.e. double 1s), the vehicle has suffered a hit to tracks, engine, suspension, etc. and is Immobilised. A Morale Check roll of 1 after taking the hit will see the crew abandon the Immobilised vehicle (a bit like double-bailed in FOW), but otherwise they may keep fighting from a stationary position. <br /><br />Immobilised vehicles can be repaired if a repair vehicle is around (two attempts may be made over two turns, a 4+ roll successfully repairs the damage, otherwise you're stuck).<br /><br />Related, for a good explanation of Battlegroup chits: http://www.wwpd.net/2017/09/battlegroup-rules-how-to-win-with-chits.html<br /><br />CdlTChevalier de la Terrehttps://www.blogger.com/profile/12797434491077369704noreply@blogger.comtag:blogger.com,1999:blog-3931556221326391910.post-26485628432912303382018-08-31T22:24:06.747+02:002018-08-31T22:24:06.747+02:00I saw that several of the Matildas broke down, how...I saw that several of the Matildas broke down, how did that happen and what does that mean in this game?Richard Barneshttps://www.blogger.com/profile/13605910306718208162noreply@blogger.comtag:blogger.com,1999:blog-3931556221326391910.post-28550791072542442152018-08-30T22:03:39.191+02:002018-08-30T22:03:39.191+02:00Cheers Richard: so far so good. With Pt 206 fallin...Cheers Richard: so far so good. With Pt 206 falling the German Panzer reserves are released for counterattack...now the really interesting part will begin.<br /><br />CdlTChevalier de la Terrehttps://www.blogger.com/profile/12797434491077369704noreply@blogger.comtag:blogger.com,1999:blog-3931556221326391910.post-63686510211644052662018-08-30T18:48:34.522+02:002018-08-30T18:48:34.522+02:00This campaign looks really fun!This campaign looks really fun!Richard Barneshttps://www.blogger.com/profile/13605910306718208162noreply@blogger.com